There's a setting labeled "OPC" that adjusts the picture according to room lighting a choice of five color temperature presets (Low came closest to the standard) a Black control that adjusts the image according to picture content (we left it off) and a Film Mode setting that engages 2:3 pull-down detection. We appreciated the wide range of the backlighting control, which affects overall light output. One of those picture modes, labeled "Dynamic (fixed)," cannot be adjusted five others can and the seventh, labeled "User," is independent per input. The LC-32GP1U's array of picture controls, although less extensive than that of many HDTVs, offers a healthy total of seven picture modes, including the aforementioned Game mode. It doesn't actually engage the "Game" picture mode or any other sort of processing we could detect, although the manual claims it displays signals from these inputs "at the optimum speed." We suppose it's nice to have quick access to the side inputs, but if you happen to connect your console to another jack-say, one of the rear-panel jacks-then the button's label might be confusing. Sharp makes a big deal about the gaming capabilities of this display but, as far as we could tell from using it and from reading the manual, pressing the button labeled Game just toggles between the side-panel inputs: HDMI and component or composite video (inputs 4 and 1, respectively). As always, all other sources, including 720p HDTV, DVD, standard-definition television, and computer sources are scaled to fit the available pixels. All of those extra pixels allow the set to display every line of 1080i and 1080p sources, although you'll be hard-pressed to see the difference even from a close seating distance (see Performance for more). As a gaming display, the LC-32GP1U doesn't offer any more than your typical LCD, and although its overall image quality is nothing to sneeze at, it's hard to justify the Sharp's relatively high price.Īt the top of the Sharp LC-32GP1U's feature list is 1080p native resolution, which surpasses that of any other 32-inch HDTVs we know of. The latter feature is difficult to appreciate on a 32-inch HDTV, and despite the prominence of the button, it doesn't seem to have much effect aside from switching inputs. The meat behind the marketing consists of a prominent Game button on the remote and 1080p native resolution. Sharp has had a picture setting labeled "game" for quite a while, but the LC-32GP1U is the first HDTV it's marketed specifically toward gamers. So it stands to reason that most manufacturers have a game mode on their HDTVs, which usually involves brighter picture settings, claims of eliminating lag between the controller and onscreen action, and other hyperbole. Console-based video games-whether played on the Microsoft Xbox 360, the Sony PlayStation 3, the Nintendo Wii or something else-are a major reason why people buy HDTVs.
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